And throughout players will have a chance to cut through chain-link fences, glide away on makeshift planes, and gallop to freedom on wild mustangs. As each and every level, besides a different layout and a visual theme, also features a number of new objects, and possible escape routes. Gulags, Mid-Western penitentiary colonies, prison trains, and in-space holding cells, are just a handful of levels, and a taste of what The Escapist 2 has to offer. As each and every level which follows Centre Parks 2.0, is simply ridiculous, but in a good way. And throughout the main campaign, which can be played both off and on line, players will have a chance to experience the rather spectacular variety of themes first hand.Įarly levels of The Escapist revolve around the contemporary prison system, but the second one completes the ‘Robinson’ tutorial and the very first factual level, he/she is instantly served with a heavy dose of madness. And while certain individuals will dislike such approach to game design, others will surely cherish it, as the lack of a pre-determined story allowed the developer to include a wide array of unique levels. The Escapist 2, unlike other titles, is a disjointed experience – meaning that each and every level featured within it, is its own singular entity. However, the title, despite of a lack of a singular coherent story, features a plethora of content related to the life-in-prison. However, The Escapist 2 is not a title of coherent sanity, and unfortunately the story of Robinson ends right there. And at that point, any sane title would follow with what happened next. And the second he finishes his speech to another character, a swarm of police officers, and SWAT arrives on scene and imprisons him yet again. The very first level of The Escapist 2 begins with a character named Robinson bragging about his ingenious, and daring prison escape.
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